BRAIN TRAIN Cognitive Retraining Software ARTICLES for Survivors & Families OTHER SOFTWARE Freeware/Shareware

BRAIN TRAIN® VOLUME 1: BASIC COGNITIVE SKILLS

The 51 programs is this volume were designed to assist in the remediation of a wide range of cognitive and behavioral deficits commonly seen in individuals who have sustained head injuries, are developmentally disabled or have learning disabilities. Visual-spatial deficits are addressed by programs using mazes, block designs, puzzles, visual codes and sequences, and simple to complex shapes. Visual and verbal memory deficits are addressed by programs using number, letter, word and shape sequences of varying complexity. Basic academic and vocational skills are developed and strengthened by programs which focus on arithmetic, spelling, reading, geography, reasoning and typing skills. Time limits on many programs encourage users to work efficiently and rapidly. On most programs, keys which are not valid responses are inactive. Most individuals with mild to moderate deficits can use the programs independently after a brief initial training period; many can use the programs in their homes with minimal supervision. Scores are automatically recorded at the completion of each program and can be printed to the screen, printed to a hard copy or to a text file for later analysis.

System requirements:  

IBM Compatible computer
Windows 2000, XP, Vista or Windows 7
128 Megabytes of RAM
Hard drive with 200 megabytes free space
CD-ROM drive
Monitor capable of 1024 X 768 display

Price 

Individuals (prepaid only) $129
Institutions (purchase orders accepted) $129

Orders are usually shipped within 24 hours of receipt of payment or purchase order.

There is no charge for shipping/handling in the United States unless special service is requested.

International orders must be prepaid in US dollars drawn on a US bank and must include international shipping costs. 

check or purchase order must be payable to Judith Falconer

credit cards are not accepted

Mail to:

Judith Falconer, Ph.D.
8343 Currant Way
Parker, CO 80134

PROGRAM DESCRIPTIONS

Alphabetizer: 5-20 words are printed in random order on the left side of the screen. Rearrange the words in alphabetical order within the selected time limit.

Anagrams: The letters of a word are printed in random order. Determine the word and type it at the keyboard.

Analogies: Analogies are printed as three words and a line, followed by four possible answer options. Determine the relationships between the words and type the number of the best answer for the missing word.

Antonyms: A target word is displayed followed by five numbered words. Type the number of the word that is opposite in meaning to the target word.

Arithmetic: Two to four digit addition, subtraction, multiplication and/or division problems are displayed. An arrow indicates the order in which answer digits must be entered.

Block Match: A model block design is drawn on the left side of the screen. Identical blocks are drawn in scrambled positions on the right side of the screen. Reproduce the model, swapping blocks using letters in the key display.

Breakfree: A wall of bricks is drawn on the right side of the screen. At user's signal, a ball moves across the screen. Move the on-screen paddle into position for hitting the ball. Bricks hit by the ball are removed.

Catcher: Blocks drop from the top of the screen, one at a time. Catch the block by moving the on-screen paddle. Blocks drop from lower points with increased success.

Central America: Central American countries are randomly highlighted on a map. Select the country name from an alphabetical list shown when the map is erased.

Checkers: A board is displayed with 48 numbered checkers surrounding 16 empty squares. Eliminate as many checkers as possible within the selected time limit.

Cipher: A series of shapes, each identified by a number, is drawn at the top of the screen,. In the 1-3 rows which follow, the same shapes are drawn without numbers. Beginning at the top left unnumbered shape and moving across each row, type the number which is paired with the same shape in the top row.

Color Mastermind: A 2-6 color sequence is randomly generated. Determine the correct sequence within the selected time limit using as few tries as possible by entering color choices. After each guess, feedback is provided on the accuracy of the colors chosen and their order.

Concentration: A grid is displayed with shapes randomly assigned to but not visible in each space. View two shapes per try. Pair all shapes in as few tries as possible within the selected time limit.

Concept Master: Four words are displayed. Type the number of the word which does not fit in the same category as the other three.

Conceptual Pairs: A 30 square grid is drawn; shapes are randomly assigned to but not visible on each square. View shapes two at a time. Determine which shapes go together (e.g., shoe and sock). Pair all shapes within the selected time using the fewest number of tries.

Cubit: A 9-face grid is constructed and one of 9 colors randomly assigned to the 9 locations on each face. Move around the display, swapping the color inside the cursor with the color of the current location until each face displays only one color. Requires color monitor.

Darth: Targets move across the screen from left to right or in both directions. Fire arrows, timing shots to hit as many targets as possible. With each successful hit, the target moves down the screen.

Design Discrimination: Rows of geometric shapes are displayed with an identifying letter printed below each shape. One shape is different from all others. Type the letter of the shape which is different as quickly as possible.

European: European countries are randomly highlighted on a map. Select the country name from an alphabetical list shown when the map is erased.

Faceit: A 9-face grid is constructed and the numbers 1-9 randomly assigned to the 9 locations on each face. Move around the display, swapping the small number inside the cursor with the number in the large square until each face shows only one number.

Half-Wits: 20 pictures are vertically bisected and the halves randomly assigned to but not visible on a grid. View picture halves two at a time. Match left and right sides within the selected time limit in the fewest number of tries.

Hangperson: Letters are printed in alphabetical order on the top of the screen. Each letter in a randomly selected target word is represented by a dash. If the letter selected by the user is in the target word, it is moved to the appropriate dash.

Intermediate Shape Memory: 12-16 shapes are displayed within boxes. Memorize the location of each shape. The shapes are then displayed, one at a time, in the center of the screen. Move the cursor to the location where the shape was previously displayed and select that location.

Match: A model sequence of randomly selected target shapes is displayed in a box near the top of the screen with numbered multiple-choice answer options below the target shapes. Type the number of the option which exactly matches the target series.

Mathwiz: A number is printed and erased at the user's signal. One at a time, additional numbers are printed and remain visible until the user signals ready to proceed. Mentally add each number to the previous total and enter the final answer at the keyboard.

Maze: A random maze is drawn.  Use arrow keys to traverse the maze from the lower left corner through the exit at the upper right corner within the selected time limit.

Number Mastermind: A 2-10 number sequence is randomly generated. Determine the sequence within the selected time limit using as few tries as possible by entering numbers at the keyboard. After each guess, feedback is provided on the accuracy of the digits chosen and their position in the sequence.

Pic-Word Pairs: 17 pictures and 17 words are randomly assigned to but not visible on a grid. Match pictures with corresponding words within the selected time limit in the fewest number of tries.

Presidents: A list of U.S. Presidents who have served since 1900 is printed in random order on the left side of the screen. Rearrange the names in chronological order within the selected time limit.

Puzzler: A picture is displayed. Examine the picture and then press the 'Esc' key. The same picture will appear as a puzzle with pieces placed in random locations on a grid. Using letters in the key, swap the pieces to match the picture within the selected time limit.

Recall: Letters are randomly displayed one at a time at the selected exposure rate. Keep track of the letters and type them in the exact order they were displayed when requested. Missing both sequences at a given length terminates the program.

Relationships: The first part of an advanced analogy is printed, followed by five numbered answer options. Determine how the first two words/phrases are related and type the number of the answer option which shows the same relationship.

Searcher: The selected number of objects are randomly assigned to but not visible on a 10X10 grid. Find all objects within the selected time limit. Move the cursor to the desired location and select that location. Feedback is provided regarding the direction and location of remaining objects.

Sequence: A letter and/or number sequence is displayed, ending with a number of question marks indicating how many digits/letters are in the answer. Analyze the sequence, determine what letters/numbers would be next and enter them at the keyboard.

Sequential Shapes: Shapes are drawn in 1 or 2 rows at the bottom of the screen; identical shapes are displayed in random locations on the top of the screen. The shapes on the bottom are highlighted one at a time. Move the cursor to completely cover the shape on the upper screen which is identical to the highlighted shape and select that location.

Shape Memory: The selected number of target shapes are sequentially displayed. Then a series of shapes, some of which were target shapes, is displayed. Identify which shapes were target and which were not target shapes.

Simon: Nine numbered squares are drawn. With increasing sequence length, the numbers are highlighted in random order. When requested, type the numbers in the order they were presented.

Slider: A 9, 16 or 25 piece slide puzzle is displayed. Put the numbers in numerical order within the selected time limit.

South America: South American countries are randomly highlighted on a map. Identify the highlighted country by selecting from an alphabetical list shown after the map disappears.

Speed Type: A randomly selected target letter is printed at the top of the screen and gradually falls to the bottom. Type the falling letter before it hits the bottom of the screen.

Spelling: 2 to 6 words are displayed, only one of which is misspelled. Type the number of the incorrectly spelled word.

Stacker: Three numbered pegs are drawn on the screen with 3-5 rings mounted on peg 1. Following specific rules, move the rings to peg 2 or 3 within the specified time limit.

Survival: A border is drawn around the screen and a dot randomly placed inside the border. Using the arrow keys, keep the dot moving without hitting walls or running over the dot's path.

Tracer: A target letter is displayed at the top of the screen. Random letters then fill the selected number of rows on the screen. As the cursor moves across the screen, press a key each time the target letter is highlighted.

Track-It: The alphabet is printed on the screen and individual letters highlighted in the order of those in the target word. Identify the word by typing it at the keyboard.

Typing Program: Brief phrases are printed at the top of the screen. Type the phrase exactly as it appears. A buzzing sound indicates that an incorrect character has been typed and prevents proceeding until the correct letter is entered.

United States: States are highlighted on a U.S. map. Identify the state by selecting it from an alphabetical list displayed after the map is erased.

Visual Sequences: A sequence of geometric designs is drawn on the top of the screen. Type the number of the option which should be next in the sequence.

Wigilance: A target shape is displayed. Then a variety of shapes, some of which are the target shape, are displayed in random locations on the screen. Each time the target shape appears, press a key.

Word Compare: Two similar or identical words are displayed. As rapidly as possible, determine whether the words are the same or different.

Word Master: Target words are displayed followed by four possible definitions. Type the number of the best definition.

Word Memory: The selected number of target words are displayed one at a time. Then a series of words, some of which were target words, is displayed. Identify which were target and which were not target words.

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BRAIN TRAIN Cognitive Retraining Software ARTICLES for Survivors & Families OTHER SOFTWARE Freeware/Shareware
e-mail: info@brain-train.com Postal Address: 8343 Currant Way, Parker, CO 80134 Phone:(303)  766-6967