Behavior Management in
Residential Brain Injury Settings
Judith Falconer, Ph.D.
WHO IS THE BRAIN
INJURED INDIVIDUAL?
Until the injury, the person was
like you and me. He/she probably worked or went to school,
contributed to society, loved and was loved, had fears and
worries, experienced pain and joy. We frequently fail to
understand that until the injury, the person was a fully
functioning member of a family, work group, and society. Until we
understand the person behind the brain that was injured, we can
do little to restore that person to a more functional life. We
must delve beyond the current behavior and discover hidden
strengths and weaknesses, pride and sorrow, accomplishments and
failures.
WHAT CONTRIBUTES
TO BEHAVIOR PROBLEMS FOLLOWING BRAIN INJURY?
1. Pre-injury variables:
- Age
- Intellectual skills
(communication skills, learning style, etc.)
- Personality traits
(dependency, assertiveness, motivation, etc.)
- Health
- Social support
- Education/work patterns
2. Acute medical treatment
variables:
- Severity and length of coma
- Nature of injury (diffuse
plus localized effects)
- Other medical complications
(orthopedic, respiratory, etc.)
- Medical environment
- Family involvement
3. Post acute treatment variables
- Time since injury
- Physical recovery
- Treatment environments
(physical & psychological)
- Nature and involvement of
family
- Financial status
- Motivation for recovery
4. Additional critical variables
- Staff burnout level
- Family burnout level
- Availability of treatment
options
- Availability and
implementation of behavior management strategies
- Availability of cognitive
retraining strategies
WHAT
IS BEHAVIOR MANAGEMENT?
1. A way to analyze behavior and
modify maladaptive behavior
2. A frame of mind which assumes
that all behavior is learned and that all behavior is maintained
through reinforcement
OBJECTIONS TO
BEHAVIOR MANAGEMENT:
- Dehumanizing
- Too time consuming
- Too complex
- Not necessary
- Only a gimmick
- Fear of being disliked by
client/family/other staff
HOW TO DO BEHAVIOR
MANAGEMENT: THE NUTS AND BOLTS
- Be patient. Change will occur
very slowly.
- Be consistent
- Expect the unexpected
- Don't overstimulate
- Treat adults as adults
- Remember, rehabilitation is a
learning process
- Reinforce appropriate
behavior
- Ignore inappropriate behavior
unless it is dangerous to the brain injured individual or
others
- YOU ARE THE
MOST POTENT REINFORCER AVAILABLE TO THE INDIVIDUAL.
BEHAVIOR
MANAGEMENT PROCEDURES:
1. ANALYZE TOTAL
BEHAVIOR PATTERN --- Determine
which behaviors:
- occur with excess frequency,
intensity, or duration
- fail to occur with sufficient
frequency, adequate intensity, or appropriate form
- the individual can do
particularly well
- the individual did
particularly well in the past
2. SPECIFY PROBLEM
BEHAVIORS & SITUATIONS
- when/where they occur
- frequency of occurrence
- length of occurrence
- intensity
- individuals present during
occurrence
- what precedes them
- consequences
- what has already been tried
3. SPECIFY
CURRENT/POTENTIAL REWARDS/PUNISHMENTS
- Material Time Out
- Activity Restraints
- Social Withdrawal of social
contact
- Token Loss of privileges or
reinforcers
- Covert
4. ESTABLISH
BEHAVIORAL GOALS
- Select specific behaviors to
be increased, decreased and/or added
- Do not leave behavior void
- Do not attempt to change
multiple behaviors simultaneously
5. SELECT
APPROPRIATE INTERVENTIONS
- Utilize client's strengths
- Minimize effects of client's
deficits
- Decide to change:
- Environment
- Other people
- Client
- Establish realistic time
frames
- Be realistic about
expectations of:
- Self
- Client
- Other people
- Environment
6. IMPLEMENT
BEHAVIOR PROGRAM
- Inform/train everyone
involved
- Give program a chance to work
before giving up or changing it
- Expect client to test your
determination to succeed
- Be consistent
- Be patient
7. MONITOR
PROGRESS
- Keep detailed records
- Be consistent
- Involve client in monitoring
- Fade reinforcers gradually
- No holidays allowed
8. MAINTAIN NEW
BEHAVIOR PATTERN
- Prayer may be appropriate
- Recycle if necessary
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